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Post by silver_fox_rival on May 15, 2015 1:03:15 GMT
A new concept I have come up with to showcase how things will look like before it hits in game. This is probably THE most closest thing that you can see as it is kinda like game footage in freeze-frame. The only thing you cannot actually see is certain scripts playing out whenever or where ever you have it set up to react inside of the game world. So up on the list of progress videos is Temple of Nero Ouranos Level Preview pt . 1.
In this video clip, I am in the beginning stages of building the actual level. So you can see the overhead of the temple layout I have built so far, plus a few ideas in concerning water reflection as the MW game engine does not have any at all. (Another workaround that suited me perfectly) I might include the water reflection concept to reflect real-time reflection of the water. This concept may prove to be very tedious as various parts of the sky have to be taken in order for this to work effectively. I might just for this mod only, make all of my cells Interior Cells so that I can give it a bit more character to them. The only thing that can be more predictable is that way how the weather is made to be a constant (not just using the "Behave Like Exterior" option). To be able to simulate weather will take more time to build upon, but it can be done through a series of scripts and "prop" setups to make this happen. Anywho, let see that video!
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